![]() The APEX physics that deal with the cloth mechanics of the clothes the main character wears is hands down the best I have seen in a game or otherwise, there’s no passing through the character/other material, there’s no sharp glitches or otherwise, it just shows clothes moving as they should. It’s common for a game to not look quite as good as promised early on in development as things are toned down for performance reasons or simply removed, this demo shows a mixed bag of quality, much like the original Mafia, however it’s possible (and I hope) that this is caused by the fact that it’s only a 1GB demo.įirstly the character looks great, the original Mafia already had great character quality, especially in facial features that some games even nowadays still don’t quite get right. This game has looked great since the first screenshots and trailers were released and the demo is close to those promised visuals, yet it lacks in some key areas. The demo takes place during a mission in the 50s where you must take out a mobster known as “The Fat Man”, you start out in a safe house answering a call detailing the mission and what you must do, once you leave the house you get to explore a small section of the city for 10 minutes (12:30 minutes if you die at least twice it seems) while heading to the warehouse. ![]() The PC version of the game is a Steam exclusive, as is the demo that I will be reviewing, installation was fairly easy however the installation of the latest PhysX runtime caused an issue with PhysX on the target machine that I will explain later. It was first announced in August 2007 touting “benchmark-setting visual quality and action that you expect to see only in Hollywood movies”, since then it has had a few delays and some features have reportedly been removed. Mafia 2 is the long awaited sequel to the 2002 Illusion Softworks (now 2k Czech) classic Mafia. ![]() ![]() This is a review of the demo of Mafia 2, released on the 10th of August on Steam for the PC. ![]()
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